
After that I started writing his xp down and I noticed that he at some point got 2 diffrent trees with the same xp. I noticed that crag had the same xp (11083) every time. I started again and at some point the same skilling tree came up again and agian (only one tree this time).

After these 2 had come up 10 times in a row i quit the game and when I started testing again some other skilling trees came up. After 11 diffrent skilling trees the same 2 trees came up again and again. I started testing and found out something disturbing. Offense,armorer,fire,leadership,artillery,wisdom,tactics,air Offense,pathfinding,armorer,fire,ballistics,wisdom,tactics,eagle eye Offense,ballistics,scouting,earth,pathfinding,wisdom,armorer,tactics Offense,estates,earth,intelligence,fire,wisdom,ballistics,scouting So keep an eye out for these (and others). It would be nice to know if anyone else gets the same skill trees. I wasn't even looking at the data yet, I just happened to notice those four. I went to the main menu each time, but I've noticed 4 different skill trees that happened more than one.
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We can figure out how to interpret the data later. I think we should keep the data for tests where wisdom/magic are in the wrong place. How do you want the data after we test? Would it be easiest just to post data in comma delimited format? That way it can be pasted into a text file and imported into a spreadsheet. This "if not offered before" thing lets me think to only write down the skilling if wisdom and a magic skill is offered "in the right place", in order to get better results imO. Wisdom is in Skillslot 6 (if not offered before)Ī Magic Skill is given in Skillslot 4 (if not offered before) Hack CANT get Water or Necromancy (noted as 0) In this example you can already see some things, that are 100% valid: So you start to write down with 2 to 8, for the next levels. Offense is fixed as 1, as it is prefixed for Hack. Were the skills occurred during the skilling (from 1-8). Here is a little example of how it should look like. Please ONLY use this little Excel table to write it down. Please ONLY use this little map i made (only SOD3.2 or Complete) Dontuse "Restart szenario" if you do a new level up. ALWAYSaccept the new skill on the right side.Ģ. The level up MUST FOLLOWsome simple rules:ġ. Hack is simply opening a pandora box with enough experience Keep things simple! Here a picture that shows the testing. this game with word "hack" on the title of your thread was going to be on my subsequent title with respect to Crag-Hack tests! I hate you! However, if we end up with a pretty-large team, I can give it a higher priority and prepare the tool we need in pretty much sort time.īy the way. Now, we wouldn't have to start from scratch!Īnyway, this is the reason I postponed the whole process. I wish I knew you 5 years earlier when you and 5-10 more people made those 95000+ tries. Why do I need some coding? The reason is the following: To develop a simple tool that gives you the options (both new skill + offer for upgrade) as you level up your hero so that you avoid WRITING DOWN and ofcourse generate a Database with the skills that were offered.

The reason I didn't state it explicitly is because it requires some coding (and I am a bit bored and a bit out of time - read above. You know, I was thinking about exactly the same thing. you might have to be patient for my results. But I do have very limited time the last 3 weeks + I had no vacation up to now, so. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Linkįirst of all, I am in. So lets get some empiric data!! Who wants to join the testing team(about 20-40 skillings per person) ? Are those things EXCEPTIONS? Or are there more slots determined to certain skills? Those things MUST beįixed within the game code. Like we do already know that in skill slot 4 for a might here there will always be a magic skill, and we do know that in slot 7 there will always be a wisdom. Knowing this my next idea is that there are certain skill groups for certain skill slots.
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It CANT be in prefixed "sequenzes" within the game code as the balancing data file (txt) DOES influence the skilling. Also that some skill do come at fixed slots during the skilling doesnt make it pure random. It CANT be purely random as sequenzes repeat from time to time within a compared little data amount. Some thing we DO KNOW about secondary skilling: I want to recruit a small tag team that is doing some empiric work to "Hack the Hack".
